Collaborative Learning - Literacy Language Arts Activities

Displaying 1 - 10 of 30

Classic Tales

Description: This game is designed to consolidate children’s knowledge of some well-known folk tales and increase their literacy skills. The stories we used are: Goldilocks and the Three Bears; The Three Billy Goats Gruff; Buri and the Marrow; The Elves and the Shoemaker; The Little Red Hen and the Grains of WheatLearning Outcomes: Pupils will be able to define and describe the selected folk tales and identify the key themes, characters and settings.
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Collection

Description: The Collections Game was developed to expand pupils’ vocabulary in a fun way. It will help them to identify items that are normally collected into groups such as bunches (flowers) or flocks (sheep). We have also provided spare blank cards for pupils to add more collective nouns or you could encourage them to make up their own for example, ‘What would you call a collection of computers?’ Learning Outcomes: Pupils will have expanded their vocabulary by being able to name differing collective nouns.
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Complex Sentences

Description: This activity is designed to improve students’ writing skills and encourage the development of complex sentences as well as the identification of various grammatical features.Learning Outcomes: Pupils will be able to identify grammatical features and increase the complexity of their writing. 


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Compound Nouns

Description: This activity was developed in order to familiarise students with compound nouns but it also illustrates the historical development of language. Some of the words are no longer in use and some like treadmill have developed a new meaning. The activity can be used both for literacy and history.Learning Outcomes: Students will have learned the meaning of compound nouns as well as having broadened their vocabulary.
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Consonant Clusters

Description: Learning to spell is not usually thought of as a fun activity but when you turn it into a game pupils will be more than happy to play and learn at the same time.Learning Outcomes: Pupil will have improved their spelling by practising the writing of words with double and triple consonants.


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Don’t Cry Sly Fox

Description: The track game has been devised to encourage pupils to explore the theme of food in relation to the Don’t Cry Sly Fox book and to reinforce the core vocabulary used. Learning Outcomes: Pupils will be able to name and recognise the various ingredients used to make the ‘chicken’, thus increasing their vocabulary. They will have had the opportunity to practice language structures as outlined in the core text information.
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Double or Single Consonants

Description: Students learning English often find they are not sure when a word needs a double or a single consonant. This game provides a fun way to give them practice in identifying single and double consonant words.Learning Outcomes: Students will have improved their spelling by practising certain words and learning the reasons why, in general, some words have single consonants and others have double consonants.  
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Feelings Synonyms ( Connect Four Game)

Description: This game was developed to give pupils a richer level of vocabulary in a fun way. For the synonyms game we have concentrated on four feelings: happy, sad, angry and scared. You can adapt this game to include other feelings or translate the feelings into different languages. Learning Outcomes: Pupils will have developed a richer vocabulary for expressing feelings either aurally or in their writing. They will also have worked collaboratively with their partner. 
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Frequent Words

Description:  The English language has some awkward, un-phonetic words which some children have trouble identifying and spelling, even when they are older. So this game has been devised to encourage young children to look at these words repeatedly, thus reinforcing their word recognition and spelling skills.Learning Outcomes: Children will have practised hearing and identifying high frequency words which will help with their spelling.
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Giant Turnip Rhyming Words

Description: This game was developed to give pupils a richer level of vocabulary in a fun way.  It is best to first read The Giant Turnip book before starting the game. If you wish you can  hear the story in various languages with your TalkingPEN and the appropriate audio files. Visit www.mantralingua.com for details. To further develop the theme of this book you can also use the  companion activity Giant Turnip Bingo.Learning Outcomes: Pupils will have developed a richer vocabulary aurally as well as in their writing. They will also have worked collaboratively with their partner.
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